After we finished our presentation on the Hero’s Journey, as teams we were given a movie that we would then have to create a schematic and artefact for. Our group got “The Wizard of Oz”
We decided we shall look at the 1939 original movie as reference for this narrative project.
What I found instantly interesting about the 1939 film, was that it was one of the first movies to use technicolor. The Wizard of Oz shows this off by screening the first couple of scenes in monotone and then transitions to colour after Dorothy lands in the Land of Oz. This in result creates a bold impact on the viewers and brings vibrant and colourful life to this world that Dorothy has found herself in.
Beginning the schematic
To begin thinking about making the schematic for this film, we decided to look into Phil Campbell’s work. He has excellent examples of how to design a schematic, one very notable is the one he designed for the Godfather game.
Here is the schematic that Phil Campbell used for the Godfather game. Features that are clearly important to take note on when making a schematic are:
- Use of colour
- Structure and organisation
Another designer we looked at was Harry Beck. He is well known for designing the present London underground tube map.
Harry Beck’s concept was based off the idea that passengers were not concerned with the geographic accuracy of the map, they were more interested in how to get from one station to another. Based on this, he designed the tube map off an electrical schematic than than a geographical map.
Building the schematic
Alistair and I decided that we would combine these two concepts in hope to create both an atheistic and functional schematic for the Wizard of Oz.
While designing our schematic we felt it would be important to indicate the transition between the monochorme and technicolored scenes in our schematic. We would express this transition through our choice of colours/lack of colour through out our schematic.
Alistair created a superb first draft for the schematic that we would then refine on photoshop.
*Insert alisters first draft schematic and final copy here*
- Some of the interesting facts that we foun out like safety hazards and how hat affected the actors.
- Talk about how we noticed that there was spaces that left us wondering what the characters could be getting up to behind the scenes when not on scene.